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shantae seven sirens walkthrough

A.J. Now dig back down and go to the left until you reach the area you dug out of when you first got the Gastro Drill. Written by A.J. A good chunk of them seem to be missing. Shantae and the Seven Sirens (formerly known as Shantae 5) is the fifth installment of the series. Wait for the ceiling to start moving back up and continue to the right to go through this next locked door. The default win screen for completing the game. Just look at the background to see where the boss doesn't throw any bombs and try to stay in that area. Group 112 Results! Now head back to the long room. That's all there is to it! Go through the locked door to the left. Any changes for the later release will be updated ASAP.. Shantae and the Seven Sirens: Monster Cards. You have 5 shots per round but there's infinite rounds. These will spit out stones in the same spot that arc up and back down. A full PC playthrough of Shantae and the Seven Sirens in HD without any commentary. You'll have to jump over this. After Shantae bruises her bum, run right, fall down the hole, go right at the bottom, and follow the path right and down to reach the entrance to Water Lily's Den Head right then down and at the bottom, go left 1 screen, stand on the button, and go left for a couple arena fights Espaol - Latinoamrica (Spanish - Latin America). Test it out by digging through the sand to the left. BE WARNED: SPOILERS AHEAD! You have to push these into a boiling hot tile to melt them. If you hit the right one, it'll shrivel up. Guides . Shantae and the Seven Sirens Coral Mine Enemies Crystal Crab - These are invincible with the crystals on their back. If you do move into them, they'll move quickly around the room so try to get out quick. Summon Minions - She'll summon minions to jump up right under you. Get some attacks in when she's moving if you can but try to play defensively unless you have a lot of healing items. You have to create a path from the nozzle at the center of the ceiling to the key groove on the floor. You don't have to fight them at the same time, they'll appear one at a time. There are two levels here, an upper and lower level. Welcome to the Kwings Shantae and the Seven Sirens Walkthrough Part 8! You'll have to speak with him a few times to progress the story. The heart can be found in the image below. Drop down the collapsing platforms here and break the chest down below for a key. This fight is tough as she moves around a lot. Continue right and dig up until you reach a Heart Squid. Jump up along the right side and collect the Heart Squid on the right side with your new triple jump ability. You can use a Spark Dance right before you hit the final brain to make sure you don't have to avoid any attacks while you're attacking. 2. It can make everything feel a bit jumbled, especially since you don't have to do certain areas in a particular order. Worst case, you can dash through the bombs but it's hard to do this as you don't normally have the right angle to do so. Just like most metroidvanias, the island can be broken up into distinct biomes which you'll only be able to fully explore having unlocked various upgrades. You can see where the bombs will land from where the boss is throwing them. Try to get up to these quick so you can just keep attacking while it fires rocks over you. Entering Tree Town will unlock the Hidden Village achievement. There are a total of 8 rooms. You know? After you avoid. Quickly run through this room only killing the snakes in your way. Now that you know what each room does, we'll need to head on over to the Chief's Hut. Laser Shot - One spot will flash and fire a laser that will turn in your direction. Just knock them off with a quick dance! so i just unlocked the Any Time, Any Percent Completion ending. Cheat, Tips and Strategy There are THREE squid hearts in each labyrinth. The small masks will pay 1 gem, the medium masks will pay 5 gems, and the large mask will pay 10 gems. You'll deal with some more circus squids here. Speak with him to open up the Dancing Hut in the top left corner. You can even prevent its attacks for a brief period byt using your Spark Dance. How to get all win screens in Shantae and the Seven Sirens and what they look like. Keep attacking it as quickly as you can. When the cannonball hits the grounds, it'll fire a projectile in both directions. This walkthrough is for the entire game and not just the dungeons. The first part of the game was released for, and alongside, Apple Arcade on September 19, 2019. Incredible map. Go to the right at the bottom of this sand pit and dig straight down from here. If you missed something in there, just head to one of the entrances and you'll find one of the scientists there. On top of that, you can also play a New Game + which you can access by choosing a New Game slot. A.J. Thanks for making the game easy to enjoy. Use your Seer Dance where you see the beam of light coming out of the right window to reveal the final Heart Squid in this labyrinth as seen in the image above. She'll point at you and yell "Attack!" All rights reserved. Enjoy Part 1 of Shantae and the Seven. That means 123 groups! The solution is shown in the image above. Shantae and the Seven Sirens; Super Mega Baseball 3; Superliminal; The Jackbox Party Pack 7; Sakuna: Of Rice and Ruin; Kentucky Route Zero: TV Edition; CrossCode; Bloodstained: Curse of the Moon 2; Neon Abyss; Hades appearing on the list is unsurprising as the game received universal acclaim upon release. Unlike the last puzzle, each row moves independently but it's pretty straight forward to move the rows as shown above. The Labyrinths. Return the Lucky Amulet to Vera, she'll be in the lower left most hut. achievement. Shantae and the Seven Sirens Armor Town Upon entering Armor Town, you will unlock the A Fortified Front achievement. Start off by dropping down into the room below you. Anything that you could have unlocked already without going out of your way will have been mentioned earlier in the guide. Triple digits for the first and probably last time! Go to the right the first chance you get for a chance to save your progress. When she does this, just jump away. Six of them were defeated by Shantae, while the Lobster Siren was last seen bidding farewell to her. The following room will be dark with some spike blocks. Maciejewski for Guides on June 1, 2020 . Each one will have an arena to fight. During which Shantae will have to fight, dance, transform, collect, fuse, and power-up as she attempts to rescue her new Half-Genie allies and overcome the mysterious Seven Sirens. Any changes for the later release will be updated ASAP. She'll give you the Gastro Drill fusion. You'll need to use your Seer Dance to reveal a platform that will allow you to reach it. This is just like the other item shops. 4, When you're ready, use the teleporter to enter the Flying Fortress then follow the path, use the Seer Dance to materialize platforms, and work your way through the very long and linear dungeon, Once you reach the cannon room, push down, left, up, right, right, down, down, left, down, left, up, right, down, right, down, and left to progress, To defeat the Empress Siren (The Seventh Siren), just attack her like crazy while avoiding her attacks as best you can, While fighting the Ultra Empress Siren (Queen of the Seven Sirens), simply jump around the rocks to find red orbs on her body and viciously attack those. She'll give you the Bran-Son Doll. You can also bring 3 ores to him in order to gain armor. The little kid to the right of the save room is particularly useful as he gives you funny info about your various fusion coin powers. Ive tried to give a rough indication of where areas are underwater or full of soft earth, requiring the frog or drill powers respectively. She'll continue jumping as usual. The Seven . Hang on a sec Make sure you have read and understood our tagging guidelines before editing tags. If so, you should be able to pull the chain then attack the mold to receive a newly-formed key afterward. These are tracked in the top right corner of the screen under your gems while in the dungeon (a feature that wasn't in the . Shantae and the Seven Sirens Audio Improvement Guide, Shantae and the Seven Sirens Win Screens Guide. All rights reserved. Vera's Hut will be empty until you rescue her. Dig around this room and exit this room to the left for another forge puzzle. Get close to where it's going to land and attack as quickly as possible. Don't go down yet, go left first. I just get the title screen. This boss really only has one attack you have to be careful with. in the lower level, i managed to jump dash through a hallway with the cimitar until i got to a room were shantae pierces the sword into a. Key Features:* Traverse a vast, interconnected undersea world. They'll break off, giving you. If you believe your item has been removed by mistake, please contact, This item is incompatible with Shantae and the Seven Sirens. This item has been removed from the community because it violates Steam Community & Content Guidelines. The room will have a puzzle of sorts. It'll really help speed those rooms along. Shantae and the Seven Sirens sends the belly-dancing, hair-whipping, half-genie hero to a tropical island. 27 ratings. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. This item has been removed from the community because it violates Steam Community & Content Guidelines. In her fifth outing, the Half-Genie hero gains new Fusion Magic abilities to explore a vast sunken city, makes new Half-Genie friends, and battles the Seven Sirens in her biggest, most thrilling quest yet! About this channel:I made this channel for the purpose of archiving my own playthroughs of the games I play and sharing them. Refer to the map below for the room numbers. Each siren on the island has its own dungeon to complete. Shantae: an unexpected adventure chapter 1: arrival, a shantae fanfic | fanfiction finally. Seeing 98% complete game was irritating for my OCD. At the end of this room, you'll reach a save room. Tree Town, much like Arena Town, is one big room. In her fifth outing, the Half-Genie hero gains new Fusion Magic abilities to explore a vast sunken city, makes new Half-Genie friends, and battles the Seven Sirens in her biggest, most thrilling quest yet! Jump over this. Just like most metroidvanias, the island can be broken up into distinct biomes which youll only be able to fully explore having unlocked various upgrades. Just keep your distance and move between the shots. ah that's cool ill try to get the rest of them in one go then :). The rest of the story is in Island West and Island East so I'll explain how to 100% those sections within the standard area of the guide after this info box. Youll need to explore and defeat the bosses in each of these to unlock access to the endgame. Open the chest at the bottom for a key. Just try to get close when she fires her pistol to crouch and spam attacks. Arena Town is where the majority of the action goes down, but dont forget to visit Tree Town and Armor Town as and when they become available and regularly, because the shops there stock things that Arena Town does not. Get ready for another Risky Boots encounter in the next room. First, give the Drool Stained Doll to the girl in the top right corner, next to Armor Baron's house. Shantae and the Seven Sirens - 100% World Map (+ Labyrinths) Next. 41 min 21 sec 9. . Maybe even plan a route. Continue up to where you started and you'll see you can begin going even higher! We'll go left to right along the upper platforms and then left to right along the ground to explain each house. Charge - It'll charge off a side of the screen in the background and appear on that side in the foreground. On the subject of 100%, cards DO NOT COUNT towards your percentage. This Game is available on Nintendo Switch, PS4, Xbox One and Steam. The Complete PSX Solution. Simply an Item Shop, it'll have the same items at the same prices as the shop in Arena Town. Shantae and the Seven Sirens - Full Game Playthrough (No Commentary) 6,458 views Jun 15, 2020 A full PC playthrough of Shantae and the Seven Sirens in HD without any commentary. Wait for her to stop to shoot her pistol and crouch to get in lots of attacks while she's firing. Shantae and the Seven Sirens Island West Enemies Bat - You'll see bats hanging from the ceiling. Now head back to the right. . The first wave will have big gaps between, then the second will be quicker and the third will be so quick there won't be any gaps between the bombs. You do not get any bonus gems for breaking them all in 5 rounds or more. Nothing new here, bring her 4 Heart Squids Locations#Heart Squids for an extra heart container. Sections on this page: Introduction, Water Lily Siren, Coral Siren, Tubeworm Siren, Angler Fish Siren, Octo Siren, and Empress Siren. There will always be magic potions in the room with the machine you have to charge so you'll always have enough magic to use your Spark Dance. │ Like you, Video Chums despises clickbait so you won't find any divisive content or articles that fuel the console wars here. updated map with that also marked: @Akhlys There is a 1:1 resolution version linked in The World Map section at the top of the page, which opens on Google Drive. Sword Dash - Charging her sword in her corner will cause her to dash across, covering the whole floor, in one big sweeping slash. By Demajen. Hit the rows of tiles until they create the pattern shown below: With the proper path laid out, jump on the chain to the left and hold down to launch a fireball down and create a key. It is only visible to you. Open the locked door to the left for a Save Room. Go to the left when you reach the next room and dig down here for another key in a chest. 2, Go back to town then run left, ascend at the vine to take down Energy Collector Mk. Not sure what happens about the heart squid. Newly Eliminated It's time for group play! Derpibooru . Discover more Shantae games, Metroidvania games, and games with female protagonists. After you collect the 3 Ore found in Island East, bring it to the Armor Baron in the top right corner. Shantae And The Seven Sirens - 100% Walkthrough Part 1: Water Lilys Den Shantae and the Seven Sirens also called Shantae 5 released for Nintendo Switch, PC, Playstation 4 and XBOX One and. Xbox Games Xbox Series X|S Games Xbox Game Lists Xbox Game Series Xbox Achievements Popular Achievements Xbox Walkthroughs Xbox Game Reviews User Game Reviews Achievement Solutions TA Playlist. You'll be in the room shown in the image above. Walkthrough Order Shantae and the Seven Sirens is a Metroidvania which means revisiting levels after unlocking new abilities. As always, I'm here to help so if you have any questions or need any further assistance, leave a comment below and I'll get back to you ASAP! Take a look at our tips to get help in the game. 17 min 03 sec 108.1K. EvanderAdvent2 years ago#1 Beat the game, unlocked NG+, started it, checked my items and nothing carries over. Duck to avoid these. This puzzle is easy, just hit the bottom row once to the left so it appears as shown above and climb on the chain. Open it up for a map, you'll see there's not much more to this labyrinth. Note - This is the final chapter of the game. Dig up and you'll find some Dirt Crawlers. You'll see Crystal Crabs in here. If you don't dance, the crystals will make them invincible. Very useful guide it is. Lu Wu's Arena is made up of a Just get up close to it when it's not in its ball form and keep attacking from under its attacks until it dies. This is the only chance you get to damage the boss. Regarding "SPOILERS and Hints for CH6/Endgame" - I just found out that if you don't have the squid already, you will find it four rooms left of the Water Lily Den. Shantae: Half-Genie Hero - A Step-by-Step Guide, Shantae and the Pirate's Curse: A Step-by-Step Guide, Shantae: Risky's Revenge - A Step-by-Step Guide, Shantae and the Seven Sirens: All Cutscenes, Shantae: Half-Genie Hero Ultimate Edition Review, Shantae: Risky's Revenge - Director's Cut Review, Talk to the mayor then save your game in the room marked with a book, Head right 1 screen to find and talk to Harmony, Run left past the central hub area and enter the room marked with a telescope then descend the hole and keep heading down and left until you find Zapple, Walk right a couple screens to find Fillin The Blank, Work your way back to the surface, go left 1 screen, descend the hole, keep heading left, open the chest for a Nugget, and then talk to Vera, Keep going left and talk to Plink and you'll warp back to town then enter the rightmost door to watch a cool cutscene, Run right until you reach the end then head down the hole and go left to collect another Nugget and your first Heart Squid from the cave at the end, Go all the way right, meet Risky Boots along the way, jump down the hole to enter the Service Area, and head into the first door on the right to discover a Warp Room, Exit the room and travel down and to the left to eventually see your uncle which triggers a short cutscene, After Shantae bruises her bum, run right, fall down the hole, go right at the bottom, and follow the path right and down to reach the entrance to Water Lily's Den, Head right then down and at the bottom, go left 1 screen, stand on the button, and go left for a couple arena fights, After receiving the Key, run right, unlock the door, stand on the button then quickly jump up and go right, In this large room, work your way to the bottom-right and crawl left from the bottom-left platform to claim a Map from the chest, Exit via the top-right door to fight an enemy for another Key, Enter the bottom-right door in the large room, stand on the button and jump to the right then carefully navigate through the linear path and fight Risky Boots, Keep going left and down to find Plink and receive the Dash Newt, Climb out of this room and ascend all the way up to receive a Heart Squid, Exit this room to the left and climb and dash to get another Heart Squid, Head left 1 screen then ascend and at the top, go right, navigate your way around, and jump over the Key at the end to get some money, After collecting the Key from the left side, hold left so you end up on a ledge then dash right for the final Heart Squid, Go left and down for a tricky arena fight, save your game, and fight the Water Lily Siren (Sunbathing Seaweed) by pushing the buttons to slide the boss into the light which stuns her then hit her as much as you can - touching her won't hurt you, Head back until you reach a pool of water then go up with the Dash Newt ability to get a Nugget from a chest, Go left and ascend the column then keep going left and up back to town where you can exchange 4 Heart Squids at the Squidsmith and purchase some upgrades, Keep moving straight to the left while dashing over gaps and enter the hut at the end where you can get a Smooth Barnacle from a trash can, Head all the way back to town and enter the room with a star on it then warp, exit the room, ascend, and head right to receive another Heart Squid and keep going to get a Lumpy Barnacle, Navigate back to town, go to the item shop, and talk to the lady with the goggles to receive the Fusion Stone then give it to Plink in the rightmost room to get the Seer Dance, Run left of town, go down the hole, head left, enter the cave to get another Heart Squid, keep going left, and use the Seer Dance at the end to reach Tree Town, Talk to the chief in the middle hut, enter the top-left hut, play the mini-game, and talk to the chief again for the Useless Object, Go right from the village and open the hatch with the Useless Object to enter the Mossy Biome, run all the way right, and go up to get a Nugget from a chest, Head back and go down the first hole then take the first right to eventually find your uncle who will give you a Handle, Work your way back to where you entered the Mossy Biome, go left, and use the Handle on the device to raise the water then go up and left to enter the Coral Mine, Follow the linear path, fight the golem in the arena, take a detour up for another Heart Squid, and go left for a puzzle room, To solve the puzzle, push the top and bottom rows all the way left, push the middle row so there are 2 empty blocks left and 1 empty block right of it, pull the chain down, and break the block to get a Key, Run all the way right, open the door, go up and right, and use your Seer Dance and Dash Newt to get some extra money then go back and head down, Take the first right for a save spot then destroy the golems in the arena by pulling the chain and move on to acquire a Key, Go back to the column and take a left at the bottom to get another Key then go all the way right while unlocking 2 doors along the way only to end up at another puzzle room, To solve this puzzle, push the bottom row all the way left, the middle all the way right, and the top should have 1 empty block to the left of it, Move left past the tricky room for another save spot and keep going to fight Risky Boots again then get the Gastro Drill from Vera, After mining your way back to a familiar room, go right and dig down for a Heart Squid then head all the way left for a puzzle (top and middle rows with 2 empty blocks to the left and the bottom with 1) which grants a Key, Go right 1 screen and ascend, go left and down for a Key, and then head down where you just ascended, go right 1 screen and head down to find a Map then go left to work your way to the boss, To defeat the Coral Siren (Drills to the Gills), dodge the bombs, drill down to avoid its charge attack, and hit it after it jumps, Head right and talk to a scientist who will mark 6 Mermaid Shells on your map then go right and all the way down then left for another Warp Room, Warp back to town and go down the telescope room hole, circle around and head down and left so you can drill down then save your game to the left and go left, up, and all the way left for a Heart Squid, Go all the way back to the right and drill down as soon as you can, pick up a Nugget on the right, and go left and down to reach the Deep Sea Domain, Follow the path then head up at the intersection to uncover a Mermaid Shell behind the glowing sand and go all the way up for a Heart Squid then go right and pick up another Mermaid Shell, Keep heading right, go down a bit, take the first right, and dig for another Mermaid Shell then head down and dig for one more Mermaid Shell then go down some more for the final Mermaid Shell, At the bottom of this room, get a Nugget from the chest and head all the way back to the scientist (look at, Head up and left, enter the cave for a Heart Squid then go left to Tree Town and enter the leftmost hut to trade the Lucky Amulet to Vera for the Refresh Dance, By the way, you can use the Refresh Dance, Warp to the right Warp Room, exit and head up then all the way right and perform the Refresh Dance for the sleepy dude, enter the submarine, and talk to the goggle lady to descend to the Laboratory, Follow the path left and use the Refresh Dance on the statue to get a Dagron Ball then follow along and go up at the crossroads then keep going and head down at the next crossroads, Keep moving and awaken another statue to get the 2nd Dagron Ball, head back to the previous crossroads and go up and right to discover a Warp Room and the 3rd statue and corresponding Dagron Ball, Run all the way left and give the Dagron Balls to Squid Baron then enter the Sea Vent Lab, head right, go down at the crossroads then keep going down and left for a save point, In the next room, work your way to the leftmost side and hit the red switch then go to the bottom-right corner for a chest with a Key in it and exit via the top-left, Now, head right again and go up at the first opportunity, head left, and acquire another Key in the puzzle room then exit via the top-right and save your game, Follow the path ahead and go right at the bottom, fall down and unlock the right door then exit the large room ahead from the top and unlock the door on the right, Keep going right and collect the Key from the chest in the tricky room, exit left, ascend the column and snag the Map from the right then unlock the door on the left, You'll fight Risky Boots again after the save spot then rescue Zapple and receive the Bonker Tortoise fusion so head all the way down and go right at the bottom crossroads, Go right after the save spot and in the square cannon room, push left then right when you have the decision in order to receive a Key from a chest and head back, snagging a Heart Squid on the way, In the next cannon room, push left, down, right, and up to progress to the boss Tubeworm Siren (Parasite Petting Princess), To beat the boss, hit the tentacles as they emerge, stomp on the eye when it moves along the floor then rapidly attack the boss when it's stunned, Stomp to the left of the dungeon's entrance to get a Nugget from a chest then head down and left from the left Warp Room to reach the Sunken Shipyard, Grab a Nugget from the bottom-left of the large room then exit via the bottom-right, follow along and head left when given the choice to reach a Warp Room then meet a ghost in the next room to get a Fusion Stone, Warp back to town and head all the way right and up to reach Armor Town (use the Refresh Dance on a wilted flower on the way for a Nugget) and talk to Zapple in the bottom-right room to receive the Spark Dance then talk to the Armor Baron who's in the room above for the Codebook, Head left to town while using your new dance on 2 windmills for a couple Ores and talk to the mayor to get some Melba Toast then run directly left for a windmill with a Nugget, Warp to Tree Town to trade the Melba Toast with Bolo for Nuts and Bolts then head to, Fight the enemies in the arena to get the Drool-Stained Doll, open the chest in the next room for a Nugget, and then head back to Armor Town, Give the doll to the girl left of Armor Baron's room, give the next doll to the boy right of the save room, and then give another doll to the guy right of the Warp Room, Warp to the bottom-left point then keep heading right and up, use the Spark Dance to open the door and use it again in the next room to get a Nugget, Head left of the Warp Room and give the Scary Doll to the ghost to gain access to The Boiler then head left and jump on the eyeball box when it's looking up and take the next ones left and down, Run left and ascend, fight the arena monsters, use the Seer Dance after the symbol room then input those symbols to get a Key and head left, drill down, go right, and drill down again while collecting the Heart Squid, Follow the path left from the bottom and fight Risky Boots then rescue Harmony and acquire the Sea Frog fusion, Keep following along, use the Spark Dance in the dark room to progress, make sure to snag the Heart Squid in the top-left of a dark eyeball platform room, fight some arena enemies, use Refresh Dance to purify the water, and then head left at the top, Head left until you see a pool then dive down and enjoy the gem-collecting mini-games, use Seer Dance after heading left 1 room (memorize the symbols), keep going, and then stay on the final eyeball platform to obtain another Heart Squid, Run to the right until you can enter the symbols then acquire the Key, traverse the map all the way left, up, and around and after drilling down, head left, purify the water, and unlock the door only to eventually face the boss, The Angler Fish Siren (Deep Sea Creep) can be defeated by whipping one of the bouncing eyeballs, collecting gems, and standing beside the boss when she emerges while whipping her like crazy, Keep moving right and down, collect a Nugget from the chest in the big room, exit that room by swimming down at the bottom, head all the way right then up and collect another Nugget from a chest then go right as soon as you can, Fall down a long hole and talk to a dog to receive the Dog Collar, climb up, run right, get a Nugget from a chest, swim right and up for a Heart Squid, go back and use the bottom-left warp then talk to the ghost to the left to acquire a Fusion Stone, Travel around to the top-left part of this area, swim up and left, collect a Nugget from a chest, break a rock and power a node for another Nugget then head right at the crossroads, Work your way forward and save your progress then go down if you want to collect a Heart Squid from a tricky cave and go left to receive the Quake Dance from Harmony, Use the dance right away for a Nugget then use it again in the left room to get the Right Bracelet and head to, Head back to the crossroads, go up to collect a Nugget from a chest, and enter the cave then run right for a Heart Squid and head left and up to reach Tree Town, Warp to the bottom point, go left and down, and give the Bracelets to the dog to get the Drained Power Rod then warp to the right point and work your way back to the Metal Fish submarine, Talk to the scientist inside then head to the spot that he marked on your map while entering a cave to get a Heart Squid along the way, In the big room, enter the center block from the left and navigate your way to a chest with a Nugget inside then exit to the top-left for another Nugget, Get back to the big room, exit to the bottom-right then use the Spark Dance in the spike room to descend, use the Seer Dance when you hit a dead end, and then push the button and rescue the scientist to receive the Powered Up Rod, Head all the way to the new mark on your map, push the button after the scene and follow the path all the way left for a reunion then enter the Squid Pit and after talking with your friends, a timer will begin counting down, Fall down to the bottom and collect a Key then enter each locked door to fight enemies, find a Key, use the Spark Dance to power up a node, and break stuff to extend your time, Once you master all 8 rooms (watch me clumsily do so, When you're ready, head up and fight the Octo Siren (Eight Times the Terror) by figuring out the order to smash the 6 little brains then smacking the brain that emerges from the floor, Follow the only path and enter a couple caves along the way to get some Heart Squids then keep going and you'll end up back at town after a scene, Run right and jump and dash up when you can to defeat Energy Collector Mk.

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